Dappen: Expansions

The rules above are enough for a full evening of play.

Even more expansions When your group wants more, add any of these.

The Furtwangen Ultimos

In Furtwangen an Ultimo card has no fixed trick of its own.

An Ultimo is the Dapper’s promise to win one of the last tricks with a low Tarok: before the first trick the Dapper lays the III, the II or the Pagat face-up. The main rules give each card its own trick: the III must win the third-to-last trick, the II the second-to-last and the Pagat the last.

In Furtwangen the cards you lay out must win the last tricks of the hand, the III before the II before the Pagat. One card laid out alone must win the last trick, whichever card it is. Two cards must win the last two tricks: lay out the III and the Pagat, and the III must win the second-to-last trick and the Pagat the last. Lay out three, and they must win the same three tricks as in the main rules.

The value goes with the card and does not change: the III is worth 2 Victory Points to the Dapper, the II 4 Victory Points and the Pagat 6 Victory Points, and when a card fails each opponent adds its Victory Points instead. Agree on one way before the first deal.

Challenging the drafted Dapper

In Furtwangen even a Dapper drafted by the second-to-last duty can be Challenged.

Under that duty, when everyone before them has passed, the second-to-last player to speak must play the Dapp, whatever their cards. The main rules shield that player from the Challenge; Furtwangen does not. Only one player speaks after the drafted Dapper, so only that last player may call “Challenge!”. The rest is the normal Challenge: the drafted Dapper answers “Go ahead” and hands the Dapp to the Challenger, or “I’ll keep it”, and the hand pays the Dapp + Challenge column of the tier table, 2 to 16 Victory Points, whoever plays it.

The missed duty

In Furtwangen, passing with a trump stop is penalised when the play reveals it.

The hand ends, every other player adds 8 Victory Points, the bottom row of the Dapp column, and the next Dealer deals.

No Fairy Tale Trick

Black Forest groups play without the Fairy Tale Trick, the one trick in which the Pagat beats the Skus.

The main rules play with it: when the Skus, the XXI and the Pagat fall in the same trick, the Pagat wins it. In the Black Forest the Skus is the highest Tarok and wins whenever it is played. Agree before the first deal whether the Fairy Tale Trick is on. No Victory Point value changes either way.

Holding the Skusgstiesieren

In Furtwangen an opponent of the Dapper whose only Tarok is the Skus may keep it back until the last trick.

Whenever that player, say C, would have to play a Tarok, C may play a color card instead. From that moment the Skus cannot win a trick, and C keeps it in hand to the end. If C won the second-to-last trick, C leads the last one by showing the Skus, and the card of the player on C’s right is treated as the lead. The Skus always goes to the team’s pile with its Card Points. When the Dapper wins the last trick, the team hands the Dapper one card from its pile in exchange, preferably one without pips. The rule has no Victory Point value of its own.

The village bids

Two other Black Forest villages, Breitnau and Buchenbach, have bids above the Dapp.

Play the bids of one village, not of both. The Buchenbach version is for six players only. The Dapp is the bid that picks up the 12 cards in the middle, and in each of these bids the exchange is the same: 12 cards in, 12 cards out, never one of the three Trull cards or the four Kings. The payout is the Dapp column of the tier table, 1 to 8 Victory Points, multiplied.

The contracts of Dappen
Contract VP Leads Dapp
Push
Stupfen
3 to 24 Dapper all 12
It pays the Dapp column ×3. Only the Challenger may bid it, and only after the first bidder has said “I’ll keep it”; the first bidder then keeps the Dapp once more or hands it over.
One King
Ein Hannes
2 to 16 Dapper all 12
It pays the Dapp column ×2. Any player whose turn comes after the Dapp bidder and who holds at least one King may bid it.
Two Kings
Zwei Hannes
3 to 24 Dapper all 12
It pays the Dapp column ×3. It may be bid only after a One King bid, and only with at least two Kings in hand.
Goat
Geiß
4 to 32 Dapper all 12
It pays the Dapp column ×4. It may be bid only after a Two Kings bid, and only with the Pagat in hand, which the Black Forest calls the Goat.

In each of these bids the goal is the Dapp’s: keep the team under 40 Card Points.

Village bids: how the bidding goes

Each village raises a Dapp in its own way.

The Challenge is the main rules’ one raise: a later player calls “Challenge!”, the first bidder answers “I’ll keep it” or “Go ahead”, and the Dapp column pays double. In Breitnau, after “I’ll keep it” the Challenger may Push, and the first bidder answers once more, “I’ll keep it” or “Go ahead”. In Buchenbach a later player does not call a Challenge against a Dapp but bids One King. You may only bid the next step up.

Village bids: keeping your bid

An outbid player may answer “I’ll keep it” only with the cards the higher bid needs, such as two Kings against Two Kings.

The hand pays at the last bid, whoever plays it. A bid nobody tops is played by its bidder.

Village bids: how they pay

The main rules multiply the Dapp column by the number in the table, the same way they double for the Challenge.

The villages work out the payment another way: they multiply first and then round up to 10 cents.

Village bids: what the villages leave out

Breitnau and Buchenbach play without Holding the Skus, the rule described above.

Breitnau and Buchenbach also play without Ultimos, the promises to win one of the last tricks with the III, the II or the Pagat; if your group keeps them, their Victory Points are never multiplied. The village versions also have a page of their own.

A shorter evening

Play first to 30 Victory Points instead of 60 Victory Points.

Both targets are our own. In the Black Forest the players settle in small coins after each hand.

The Traditional Scoring

The Black Forest plays for coins, and the losers pay the winners.

The eight rows of the tier table stay the same. A plain Dapp pays 5 to 40 cents, one step of 5 cents for each row. A Challenge doubles that, 10 to 80 cents. A won Solo pays 10 to 80 cents, a lost Solo 5 to 40 cents. The Ultimos pay 10 cents for the III, 20 cents for the II and 30 cents for the Pagat. The Dapper collects from each opponent, or pays each opponent. The tables are on the Traditional Scoring Tables page.