Seven players, plain Dapp. You are the Dapper (P3) and lead the first trick; you want to win it and keep the Skus for later.
P2Team
P4Team
P5Team
P6Team
P1Team
P7Team
Your hand






Which lead is sure to win the first trick?
Answer
The XXI. Only the Skus beats the XXI, and the Skus is in your hand, so nobody can take the trick. The XIX loses if an opponent holds the XX, and you do not hold it. The K
is a lone King: with six opponents somebody is almost always out of Hearts, and the King gets trumped.
Rule: When you lead, choose a card that can win the trick if your contract needs tricks or Card Points, or one that is likely to lose it if your contract wants as few of them as possible.