Dodge Round, trick 11. You are P4, you have captured 28 Card Points, and you lead.
P1Forehand
Your hand


Pad
- Still out: 2♥, 1♥, 4♦, C♦, 10♠, C♠.
- P1 has no Hearts or Diamonds. P2 holds the C♦. P1 holds the 10♠ and the C♠.
- Taken so far: P1 9 cards with 11 pips; P2 10 cards with 1 pip; P3 9 cards with 13 pips; you 18 cards with 22 pips.
Which card do you lead?
Answer
3
. Every other Club and every Tarok has been played or turned up from the talon, so the J
would win this trick whatever the others hold, with every card they throw on it, and that can carry you over 35: minus 14. A higher Diamond beats the 3
, and the Rising Rule makes a player who holds one play it. Lead the card that is likely to lose.
Rule: In the Dodge Round everyone plays alone and tries to capture as few Card Points as possible; the Rising Rule is on, and a player with over 35 Card Points scores minus 14 Victory Points. When you lead, choose a card that can win the trick if your contract needs tricks or Card Points, or one that is likely to lose it if your contract wants as few of them as possible.