Both players passed, so this is the Dodge Round, trick 1. You are the Forehand and lead; no reveal sent a card into your opponent's hand.
P2Dealer













15 cards















Your face-up pile cards



Your opponent's face-up pile cards



Your hand

















You want to lose this trick. Which card is sure to lose it?
Answer
The 7
. Of the 31 cards you cannot see, only 13 are neither a Spade nor a Tarok, so your opponent’s 15 cards hold a Spade or a Tarok. Every Spade beats the 7
and the Rising Rule makes them play one; with no Spade they must trump. The J
is sure to win, because you hold every Club above it; the 2
wins if they hold no higher Heart and no Tarok, and the II wins if they hold no Tarok above it.
Rule: When you lead, choose a card that can win the trick if your contract needs tricks or Card Points, or one that is likely to lose it if your contract wants as few of them as possible.