Dodge Round, trick 1. You are the Dealer. The Forehand leads the 4.
P1Forehand












14 cards














P1Your face-up pile cards



Your opponent's face-up pile cards



Your hand















Which Heart do you play?
Answer
The 3
from your hand. The Rising Rule makes you beat the 4
, and both your Hearts do, so you win the trick either way. The J
carries 1 pip and the 3
none, so the two cards do not cost you the same, and the pile-card tip does not apply: the 3
adds no pip to your Card Points.
Rule: When two cards cost you the same, you should play the pile card, because it brings you a new card from that pile. Two cards cost you the same if the same player wins the trick with either card and both cards are worth the same number of Card Points.