Calling the Twenty: The Three-Round Playalong

Round 2

Same cards, second hand

  1. Deal
  2. Bid
  3. Play
  4. Count
  5. Score

Get the same ten cards for your seat.

The same hands again

Put the same four hands together again. Do not shuffle and deal: sort the forty cards back into the hands shown under The Cards.

  1. Deal
  2. Bid
  3. Play
  4. Count
  5. Score

Bid in turn, starting with the Forehand.

First lap

P1

1 holds the Call and bids nothing higher

P2

2 “No-Trump.”

P3

3 “Pass.”

P4

4 “Pass.”

Second lap

P1

5 “Pass.”

P2Declarer
P3X
P4X
  • 2 Player 2 names No-Trump, a higher contract than the Call.
  • 5 Player 1 was outbid and has another turn, and passes.

Player 2 now plays the contract No-Trump and is the Declarer.

One rule flips: Taroks stop being trumps

In No-Trump the Taroks lose their trump power and play as an ordinary fifth suit. Nothing trumps anything: the highest card of the led suit takes the trick, every trick.

In No-Trump the rules for following change too. If you are void in the led color suit, you must play a card of another color suit, and you may play a Tarok to a color lead only when you hold no color card at all. While you hold any color card, you must lead a color card.

Queen of ClubsKing of ClubsTarok XITarok XIII
In hand one, the XIII takes the King.
Queen of ClubsKing of ClubsTarok XITarok XIII
In No-Trump, the King would take it.

P2 “No-Trump.”

What is Player 2’s plan? Player 2 plans to win tricks with Kings and Queens, which no Tarok can beat in No-Trump, and believes the hand is strong enough: the Kdiamonds, the Qdiamonds and the Kclubs are sure winners.

In No-Trump there are no teams: Player 2 plays alone against the other three and needs 45 Card Points.

  1. Deal
  2. Bid
  3. Play
  4. Count
  5. Score

Play the hand, trick by trick.

Round 2 · Trick 1

  1. Queen of ClubsP1 leads
  2. King of ClubsP2 wins
  3. Jack of DiamondsP3
  4. One of HeartsP4

Player 2 wins and captures 11 CP.

P2 took the trick King of Clubs and leads next.

Player 3 is void in Clubs but still holds color cards, so Player 3 must play one of them.

Round 2 · Trick 2

  1. Queen of DiamondsP2 leads and wins
  2. Cavalier of DiamondsP3
  3. Cavalier of HeartsP4
  4. One of DiamondsP1

Player 2 wins and captures 10 CP.

P2 took the trick Queen of Diamonds and leads next.

Round 2 · Trick 3

  1. King of DiamondsP2 leads and wins
  2. Cavalier of SpadesP3
  3. Queen of HeartsP4
  4. Ten of SpadesP1

Player 2 wins and captures 12 CP.

P2 took the trick King of Diamonds and leads next.

Round 2 · Trick 4

  1. Queen of SpadesP2 leads
  2. King of SpadesP3 wins
  3. King of HeartsP4
  4. Jack of HeartsP1

Player 3 wins and captures 16 CP.

P3 took the trick King of Spades and leads next.

Round 2 · Trick 5

  1. Tarok XIP3 leads
  2. Tarok XIIIP4 wins
  3. Tarok IXP1
  4. Tarok VIP2

Player 4 wins and captures 4 CP.

P4 took the trick Tarok XIII and leads next.

Player 3 has no color cards left, so Player 3 may lead a Tarok.

Round 2 · Trick 6

  1. Tarok XXP4 leads
  2. Tarok XIIP1
  3. Tarok VIIIP2
  4. Tarok XXIP3 wins

Player 3 wins and captures 8 CP.

P3 took the trick Tarok XXI and leads next.

Round 2 · Trick 7

  1. Tarok XIXP3 leads and wins
  2. Tarok XIVP4
  3. Tarok XP1
  4. Tarok VIIP2

Player 3 wins and captures 4 CP.

P3 took the trick Tarok XIX and leads next.

Round 2 · Trick 8

  1. Tarok XVIIP3 leads
  2. Tarok XVIIIP4 wins
  3. Tarok XVP1
  4. Jack of SpadesP2

Player 4 wins and captures 5 CP.

P4 took the trick Tarok XVIII and leads next.

Round 2 · Trick 9

  1. Tarok VP4 leads
  2. SkusP1 wins
  3. Ten of ClubsP2
  4. Tarok XVIP3

Player 1 wins and captures 7 CP.

P1 took the trick Skus and leads next.

A Tarok was led, and the Skus is Player 1’s last Tarok, so Player 1 must play it.

Round 2 · Trick 10

  1. Cavalier of ClubsP1 leads and wins
  2. Jack of ClubsP2
  3. Tarok IP3
  4. Tarok IVP4

Player 1 wins and captures 11 CP.

P1 took the trick Cavalier of Clubs .

In No-Trump the Taroks play as an ordinary fifth suit, so the Pagat goes to Player 1 with the rest of the trick.

Round 2 · The Score

Count it the same way

The three Defenders, Players 1, 3 and 4, pool their captured piles. Count each pile in the same three steps.

How to count

1
Queen of ClubsKing of ClubsJack of DiamondsQueen of DiamondsCavalier of DiamondsCavalier of HeartsKing of DiamondsCavalier of SpadesQueen of Hearts
One of HeartsOne of DiamondsTen of Spades

Player 2’s pile holds three of the empty four: the 1hearts, the 1diamonds and the 10spades. Set them aside as you count.

9cards kept, the base

2
  • Queen of Clubs3
  • King of Clubs4
  • Jack of Diamonds1
  • Queen of Diamonds3
  • Cavalier of Diamonds2
  • Cavalier of Hearts2
  • King of Diamonds4
  • Cavalier of Spades2
  • Queen of Hearts3

+ 24pips among them

3

9 + 24 = 33of 88 in the deck

This is Player 2’s pile.

1
Queen of SpadesKing of SpadesKing of HeartsJack of HeartsTarok XITarok XIIITarok IXTarok VITarok XXTarok XIITarok VIIITarok XXITarok XIXTarok XIVTarok XTarok VIITarok XVIITarok XVIIITarok XVJack of SpadesTarok VSkusTarok XVICavalier of ClubsJack of ClubsTarok ITarok IV
Ten of Clubs

This pile holds one of the empty four, the 10clubs. Set it aside as you count.

27cards kept, the base

2
  • Queen of Spades3
  • King of Spades4
  • King of Hearts4
  • Jack of Hearts1
  • Tarok XXI4
  • Jack of Spades1
  • Skus4
  • Cavalier of Clubs2
  • Jack of Clubs1
  • Tarok I4

+ 28pips among them

3

27 + 28 = 55of 88 in the deck

This is the pile of Players 1, 3 and 4.

Player 2 needed 45 Card Points and has 33, so the No-Trump fails. The No-Trump is worth 4 Victory Points, and Players 1, 3 and 4 won the hand, so each of them scores 4 Victory Points.

Fill in the Round 2 row

  1. Write the Declarer and the contract on the hand’s top line: Player 2, No-Trump.
  2. CONTRACT: Players 1, 3 and 4 each score 4 Victory Points; write a 0 for Player 2.
  3. BONUS: write a 0 in all four boxes; nobody scored a bonus.